Tuesday, 3 November 2015

Task 11 - Print Artefacts: "Snap, Snap, Bang" Movie Review Draft 2

This is the final, or very close to, draft of the movie review double-page spread. Consisting of around 700 words, covering areas surrounding the process of creating the characters, behind the scenes, intended interpretation and the directors thoughts.

ARTICLE HEADER
Not your average Thriller flick to arrive in late November – “Snap, Snap, Bang”, directed by and starring Harvey Perry, shows Halloween worn viewers a short 5 minutes inside a covert sadistic club exclusive to members who are ready, willing and paying to take part in a lethal game of Snap, in which sadistic and cruel punishments ensue.

PLOT SUMMARY, CHARACTERS, DIRECTOR
Created and Directed by a young A2 Sixth Form Student, the short focuses primarily on one of the two younger cast members, starting his night by being abruptly rejected from a seemingly good night out with friends. He is loosely persuades by a friend, and his own curiosity, to attend a late night session of The Game. We join back up with the character of Contestant 2, seemingly hours into the already tense game who he plays opposite against a character, Contestant 1, who is not much older than himself, but has found himself in a huge amount of debt, which it is later revealed that the Club can aid with certain off-the-books financial issues. The viewer takes a backseat, omniscient presence leading into the middle and conclusion of the narrative as these two characters go back and forth verbally attacking each other, pressuring, aiding and giving the harsh reality of choices and consequence in the real world.

STORY BEHIND PRODUCTION
Just like how there’s an app for everything, there also seems to be a way of turning a fond childhood memory into one that can be used in a sadistic game of cat and mouse. (Except in this short, it feels as though
everyone is that cat being chased by the much bigger and formidable presence of the Club Owner. The idea of using a child’s game like Snap is a very bizarre creative decision, so bizarre in fact that we at Empire tracked down the director for a quick impromptu interview on the story integral decision –‘I felt as though the best way to make a Thriller, or Horror, or any genre movie for that matter, would be to take just one aspect of real life and mash it with something else, something so contrapuntal and see if they both work together. It just turns out that Snap and an ever changing Russian Roulette concept work well together!’

BEHIND THE SCENES
Initially, the director had planned to have 3 contestants full up the entirety of the run time. Although this evidently didn’t plan out due to scheduling conflicts, the 5 minute run time would be all three contestants interacting through dialogue and mild physical violence – evoking that action/thriller side! Perry (director) stated how he wanted to make his own make in the mystery/Thriller genre in stating how ‘I just feel that the merging of these two genres offers so many diverse paths that it really is something to relish in and play around with’.

NEXT WEEKS ISSUE
LOOK OUT! Showcase exclusive – 125 word teased plot summary of Snap, Snap, Bang. 2!

QUOTES FROM CRITICS
‘Tour de force!” – Harvey Rutherford
“Not one to miss” – Terry Trie
“Aspirational, Youthful, Thrilling” – Catherine Sirloin

WHAT IT BRINGS TO THE HORROR GENRE
There are hundreds and hundreds of stories following a game gone wrong, or a lost character having to battle their way to hope. Snap, Snap, Bang absolutely users those elements but is done to support diversity on screen and diversity in the body of the story. The head of the story following a teenage boy at the end of a what would be, good night. His natural persona as a teenager is usually hyperbolised in a big budget production, however the actor does his naturalistic best to keep it simple, real, and raw.

Like all conventional mystery’s, the character are naturally defensive and held back in their dialogue. The director, Perry, revealed to Showcase ‘story-telling through absence, or limitations, was always my goal. I had a very vivid image of how I wanted the product to end and how I envisioned people would feel and think in those brief seconds when it cuts to black. The audiences’ imagination will be far more invention and creative than anything I can come up with’. 

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